/* Rose Sabre
   A dark plum-purple ground, lilac-white type and a rose-red blade, with soft lavender for anything
   quieter. Imbue (tall, hairline, blade-thin at display sizes) speaks for the studio; Atkinson
   Hyperlegible Next carries everything you read. Pictures and buttons get soft, rounded corners;
   the studio's own type stays sharp and flat. The color belongs to the games: their title cards and
   screenshots are the only pictures on the page. */

:root {
  color-scheme: dark;

  --ground: #231234;
  --ink: #f7f0fc;
  --rose: #ff5c8a;
  --lavender: #c2b0de;
  --raised: #33204a;

  --display: 'Imbue', 'Didot', 'Bodoni 72', serif;
  --text: 'Atkinson Hyperlegible Next', system-ui, sans-serif;

  --gutter: clamp(16px, 4vw, 48px);
  --wide: 76rem;

  /* Big pictures round a little more than small ones, so the corners look alike at any size. */
  --round-big: clamp(14px, 1.6vw, 22px);
  --round: 12px;
}

*, *::before, *::after { box-sizing: border-box; }

html { -webkit-text-size-adjust: 100%; scroll-behavior: smooth; }
@media (prefers-reduced-motion: reduce) { html { scroll-behavior: auto; } }

body {
  margin: 0;
  background: var(--ground);
  color: var(--ink);
  font-family: var(--text);
  font-size: 1.125rem;
  line-height: 1.55;
  -webkit-font-smoothing: antialiased;
}

p, h1, h2, h3, ul, ol, figure { margin: 0; }
ul { list-style: none; padding: 0; }

a {
  color: var(--rose);
  text-decoration-thickness: 1px;
  text-underline-offset: 0.2em;
}
a:hover { text-decoration-thickness: 2px; }
a:focus-visible {
  outline: 2px solid var(--rose);
  outline-offset: 3px;
  border-radius: 4px;
}

cite { font-style: italic; }

.sr-only {
  position: absolute;
  width: 1px; height: 1px;
  overflow: hidden;
  clip-path: inset(50%);
  white-space: nowrap;
}

/* ------------------------------------------------------------------ the ident */

.ident {
  min-height: 100svh;
  display: grid;
  place-content: center;
  justify-items: center;
  gap: clamp(36px, 7vh, 72px);
  padding: 6vh var(--gutter);
  text-align: center;
}

.mark {
  position: relative;
  font-family: var(--display);
  font-weight: 250;
  font-optical-sizing: auto;
  font-size: clamp(6rem, min(40vw, 30vh), 22rem);
  line-height: 0.8;
  letter-spacing: -0.01em;
}

.mark-piece { display: block; }

/* The cut runs from 80% of the way down at the left edge to 30% at the right. Both polygons
   overshoot the box so nothing that pokes past the line box gets trimmed. */
.mark-upper {
  position: absolute;
  inset: 0;
  clip-path: polygon(-10% -20%, 110% -20%, 110% 25%, -10% 85%);
  transform: translate(0.03em, -0.008em);
}
.mark-lower {
  clip-path: polygon(-10% 85%, 110% 25%, 110% 120%, -10% 120%);
}

/* The blade's trace overshoots the wordmark by 8% on each side; its viewBox is 116 wide so the
   line lands exactly on the clip edge. */
.mark-cut {
  position: absolute;
  top: 0;
  left: -8%;
  width: 116%;
  height: 100%;
  fill: var(--rose);
  overflow: visible;
}

/* The 404 page: the ident, and the way back. */
.lost { display: grid; gap: 16px; }
.lost h1 {
  font-family: var(--display);
  font-weight: 350;
  font-size: clamp(1.75rem, 1.4rem + 1.5vw, 2.5rem);
  line-height: 1.1;
}

/* The games, each on its store card, as a row that wraps when there are more of them. */
.games-list {
  display: flex;
  flex-wrap: wrap;
  justify-content: center;
  gap: 20px clamp(16px, 2.5vw, 32px);
}
.games-list li { width: clamp(150px, 42vw, 280px); }

.game {
  display: grid;
  gap: 10px;
  color: var(--ink);
  text-decoration: none;
}
.game img {
  display: block;
  width: 100%;
  height: auto;
  border-radius: var(--round);
  background: var(--raised);
  outline: 2px solid transparent;
  outline-offset: 3px;
  transition: outline-color 0.15s;
}
.game-kind { font-size: 1rem; line-height: 1.35; color: var(--lavender); }
.game:hover img { outline-color: var(--rose); }
.game:hover .game-kind { color: var(--ink); }

/* One moment: the blade passes, then the top half slides along the cut. */
@media (prefers-reduced-motion: no-preference) {
  .mark-cut { animation: slash 0.42s cubic-bezier(0.75, 0, 0.2, 1) 0.45s both; }
  .mark-upper { animation: slide 0.9s cubic-bezier(0.2, 0.7, 0.2, 1) 0.8s both; }
  .games { animation: arrive 0.8s ease-out 1.3s both; }
}

@keyframes slash {
  from { clip-path: inset(0 100% 0 0); }
  to { clip-path: inset(0 0 0 0); }
}
@keyframes slide {
  from { transform: none; }
}
@keyframes arrive {
  from { opacity: 0; }
}

/* ------------------------------------------------------------------ features */

.feature {
  max-width: var(--wide);
  margin: clamp(40px, 8vw, 96px) auto 0;
  padding: 0 var(--gutter);
  scroll-margin-top: clamp(16px, 3vw, 32px);
}
/* Space between games sits outside each one, so a thumbnail lands right on the title card. */
.feature + .feature { margin-top: clamp(96px, 14vw, 176px); }

/* The game's opening title card, over its key art. */
.title-card {
  position: relative;
  container-type: inline-size;
  overflow: hidden;
  border-radius: var(--round-big);
}
.title-card-cozysters { background: #8c4f86; }
.title-card-cozyty { background: #1f2a3a; }

.title-card img {
  display: block;
  width: 100%;
  height: auto;
  aspect-ratio: 16 / 9;
  object-fit: cover;
}
.title-card-cozysters img { object-position: 30% 50%; }
.title-card-cozyty img { object-position: 50% 70%; }

.card-title {
  position: absolute;
  inset: 0;
  display: flex;
  justify-content: center;
  padding-top: 8cqi;
}

/* The wordmarks as the games draw them: "Cozy" in Pacifico and the rest in Baloo 2, over a thick
   ink stroke. Cozysters' second half is cream; Cozyty's is mint. */
.game-mark { line-height: 0; }
.title-card-cozysters .game-mark { width: 46cqi; }
.title-card-cozyty .game-mark { width: 34cqi; }
.game-mark svg {
  width: 100%;
  height: auto;
  overflow: visible;
  filter: drop-shadow(0 6px 10px rgba(20, 8, 30, 0.35));
}
.game-mark text {
  paint-order: stroke;
  stroke: #221d45;
  stroke-width: 15px;
  stroke-linejoin: round;
  font-family: 'Baloo 2', ui-rounded, system-ui, sans-serif;
}
.game-mark .w-cozy { font-family: 'Pacifico', cursive; font-size: 104px; fill: #ffd36b; }
.game-mark .w-sters,
.game-mark .w-ty { font-size: 114px; font-weight: 800; letter-spacing: -0.01em; }
.game-mark .w-sters { fill: #fff6e6; }
.game-mark .w-ty { fill: #7fe0c4; }

/* What it is on the left; where to get it on the right. */
.feature-body {
  display: grid;
  grid-template-columns: minmax(0, 7fr) minmax(0, 5fr);
  gap: 32px clamp(32px, 6vw, 96px);
  padding-top: clamp(28px, 4vw, 48px);
}

.pitch { display: grid; gap: 20px; align-content: start; max-width: 38rem; }

.tagline {
  font-family: var(--display);
  font-weight: 350;
  font-size: clamp(2rem, 1.4rem + 2vw, 3.25rem);
  line-height: 1.05;
  text-wrap: balance;
}

.more {
  display: flex;
  flex-wrap: wrap;
  gap: 8px 28px;
  font-weight: 700;
}

.get { display: grid; gap: 14px; align-content: start; }

.get-head {
  display: flex;
  justify-content: space-between;
  align-items: baseline;
  gap: 16px;
}

/* One price per game, rounded to the dollar, however each store happens to price it. */
.get-title,
.price {
  font-family: var(--display);
  font-weight: 400;
  font-size: 1.75rem;
  line-height: 1.1;
}

.stores { display: grid; gap: 10px; }

/* Each store is one button: where it is, then what it plays on. */
.store {
  display: grid;
  gap: 2px;
  padding: 14px 18px;
  border-radius: var(--round);
  background: var(--raised);
  color: var(--ink);
  text-decoration: none;
}
.store-name { font-weight: 700; }
.store-for { color: var(--lavender); font-size: 1rem; }
.store:hover { background: var(--rose); color: var(--ground); }
.store:hover .store-for { color: var(--ground); }

.stills {
  display: grid;
  grid-template-columns: repeat(3, minmax(0, 1fr));
  gap: clamp(12px, 2vw, 24px);
  padding-top: clamp(40px, 5vw, 64px);
}
.stills img {
  display: block;
  width: 100%;
  height: auto;
  aspect-ratio: 16 / 10;
  object-fit: cover;
  border-radius: var(--round);
  background: var(--raised);
}
.stills figcaption {
  padding-top: 10px;
  font-size: 1rem;
  line-height: 1.4;
  color: var(--lavender);
}

/* ------------------------------------------------------------------ about */

.about {
  max-width: var(--wide);
  margin: 0 auto;
  padding: clamp(112px, 16vw, 200px) var(--gutter) 0;
  display: grid;
  grid-template-columns: minmax(0, 5fr) minmax(0, 7fr);
  gap: 24px clamp(32px, 6vw, 96px);
}

.about-title {
  font-family: var(--display);
  font-weight: 300;
  font-size: clamp(2.5rem, 1.75rem + 3vw, 4.5rem);
  line-height: 1;
}

.about-body { display: grid; gap: 18px; max-width: 38rem; }

.about-lead {
  font-family: var(--display);
  font-weight: 350;
  font-size: clamp(1.5rem, 1.2rem + 1vw, 2rem);
  line-height: 1.2;
}

/* ------------------------------------------------------------------ footer */

.foot {
  max-width: var(--wide);
  margin: 0 auto;
  padding: clamp(72px, 10vw, 128px) var(--gutter) 40px;
  display: flex;
  flex-wrap: wrap;
  justify-content: space-between;
  gap: 8px 24px;
  font-size: 0.875rem;
  color: var(--lavender);
}
.foot-links { display: flex; gap: 20px; }

/* ------------------------------------------------------------------ narrow screens */

@media (max-width: 860px) {
  .feature-body, .about { grid-template-columns: minmax(0, 1fr); }
}

@media (max-width: 640px) {
  .title-card img { aspect-ratio: 4 / 3; }
  .title-card-cozysters .game-mark { width: 64cqi; }
  .title-card-cozyty .game-mark { width: 48cqi; }

  /* The stills become a row you swipe through, with the next one peeking in. */
  .stills {
    grid-template-columns: none;
    grid-auto-flow: column;
    grid-auto-columns: 82%;
    overflow-x: auto;
    scroll-snap-type: x mandatory;
    margin: 0 calc(-1 * var(--gutter));
    padding-inline: var(--gutter);
    scroll-padding-inline: var(--gutter);
    scrollbar-width: none;
  }
  .stills li { scroll-snap-align: start; }
}
